Justin patterson, lead game architect

Justin joined BioStream because he is inspired by the mission of creating data-driven products to improve players’ quality of life. 

Justin is a graduate of the MS of Digital Media program at Drexel University, where he presented a thesis on player modeling in educational games. During the program, he developed a number of games that were included in the Intel University Game Showcase at the Game Developers Conference, including “Stompster the Monster”. Justin was also recognized by the Games, Learning, and Society Conference, where he had the honor of presenting his work in June 2014. 

Justin interned as a mobile application developer at Disney Consumer Products and later worked there as a game designer. In addition to his work for BioStream, Justin teaches design at Woodbury University and serves as a game development consultant.